// // SceneObject.cs - represents an object in a New World Computing (Heroes of Might and Magic II) dialog // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.NWCSceneLayout { /// /// Represents an object in a New World Computing (Heroes of Might and Magic II) dialog. /// public abstract class SceneObject : IComparable { public class SceneObjectCollection : System.Collections.ObjectModel.Collection { } public ushort DisplayIndex { get; set; } = 0; public ushort Left { get; set; } = 0; public ushort Top { get; set; } = 0; public ushort Width { get; set; } = 0; public ushort Height { get; set; } = 0; public int CompareTo(SceneObject other) { return DisplayIndex.CompareTo(other.DisplayIndex); } } }