// // CodeIncludeFileElement.cs - represents a CodeElement indicating a file to be included into the current code file // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.SourceCode.CodeElements { /// /// Represents a indicating a file to be included into the current code file. /// public class CodeIncludeFileElement : CodeElement { public CodeIncludeFileElement() { } public CodeIncludeFileElement(string fileName) : this(fileName, true) { } public CodeIncludeFileElement(string fileName, bool isRelativePath) { FileName = fileName; IsRelativePath = isRelativePath; } /// /// Gets or sets the full path to the file that should be included. /// /// The full path of the file to be included. public string FileName { get; set; } = String.Empty; /// /// Gets or sets a value indicating whether the path specified by the property is relative to a known include directory. /// /// true if the path is relative; otherwise, false. public bool IsRelativePath { get; set; } = true; } }