using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
[Flags()]
public enum PropertyFlags
{
None = 0x00000000,
///
/// Property is user-settable in the editor.
///
Editable = 0x00000001,
///
/// Actor's property always matches class's default actor property.
///
Constant = 0x00000002,
///
/// Variable is writable by the input system.
///
InputWritable = 0x00000004,
///
/// Object can be exported with actor.
///
Exportable = 0x00000008,
///
/// Optional parameter (if CPF_Param is set).
///
OptionalParameter = 0x00000010,
///
/// Property is relevant to network replication (not specified in source code)
///
NetworkReplication = 0x00000020,
///
/// Reference to a constant object.
///
ConstantReference = 0x00000040,
///
/// Function/When call parameter
///
Parameter = 0x00000080,
///
/// Value is copied out after function call.
///
OutParameter = 0x00000100,
///
/// Property is a short-circuitable evaluation function parm.
///
SkipParameter = 0x00000200,
///
/// Return value.
///
ReturnParameter = 0x00000400,
///
/// Coerce args into this function parameter
///
CoerceParameter = 0x00000800,
///
/// Property is native: C++ code is responsible for serializing it.
///
Native = 0x00001000,
///
/// Property is transient: shouldn't be saved, zero-filled at load time.
///
Transient = 0x00002000,
///
/// Property should be loaded/saved as permanent profile.
///
Configuration = 0x00004000,
///
/// Property should be loaded as localizable text
///
Localized = 0x00008000,
///
/// Property travels across levels/servers.
///
Travel = 0x00010000,
///
/// Property is uneditable in the editor
///
PreventEdit = 0x00020000,
///
/// Load config from base class, not subclass.
///
GlobalConfiguration = 0x00040000,
///
/// Object or dynamic array loaded on demand only.
///
Demand = 0x00100000,
///
/// Automatically create inner object
///
AutoCreate = 0x00200000,
///
/// Fields need construction/destruction (not specified in source code)
///
ConstructionRequired = 0x00400000
}
}