// // IcarusScriptObjectModel.cs - provides an ObjectModel for manipulating Raven Software's ICARUS script files. // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . namespace UniversalEditor.ObjectModels.Icarus { /// /// Provides an for manipulating Raven Software's ICARUS script files. /// public class IcarusScriptObjectModel : ObjectModel { private IcarusCommand.IcarusCommandCollection mvarCommands = new IcarusCommand.IcarusCommandCollection(); public IcarusCommand.IcarusCommandCollection Commands { get { return mvarCommands; } } public override void Clear() { mvarCommands.Clear(); } public override void CopyTo(ObjectModel where) { IcarusScriptObjectModel clone = (where as IcarusScriptObjectModel); if (clone == null) return; foreach (IcarusCommand cmd in mvarCommands) { if (cmd == null) continue; clone.Commands.Add(cmd.Clone() as IcarusCommand); } } protected override ObjectModelReference MakeReferenceInternal() { ObjectModelReference omr = base.MakeReferenceInternal(); omr.Path = new string[] { "Game development", "ICARUS engine script" }; return omr; } } }