using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { public class ModelAngleLimit { private bool mvarEnabled = false; public bool Enabled { get { return mvarEnabled; } set { mvarEnabled = value; } } private PositionVector3 mvarLower = PositionVector3.Empty; public PositionVector3 Lower { get { return mvarLower; } set { mvarLower = value; } } private PositionVector3 mvarUpper = PositionVector3.Empty; public PositionVector3 Upper { get { return mvarUpper; } set { mvarUpper = value; } } } }