// // WaypointObjectModel.cs // // Author: // Michael Becker // // Copyright (c) 2021 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Waypoint { // FIXME: this should be moved to a parent Quake plugin or something, // as it also relates to wpeditor waypoints in xonotic, etc. public class WaypointObjectModel : ObjectModel { /// /// Gets a collection of instances that /// represent the waypoints defined in this botroutes file. /// /// The collection of instances. public WaypointEntry.WaypointEntryCollection Entries { get; } = new WaypointEntry.WaypointEntryCollection(); private static ObjectModelReference _omr = null; protected override ObjectModelReference MakeReferenceInternal() { if (_omr == null) { _omr = base.MakeReferenceInternal(); _omr.Path = new string[] { "Game development", "Bot waypoint route" }; } return _omr; } public override void Clear() { Entries.Clear(); } public override void CopyTo(ObjectModel where) { WaypointObjectModel clone = (where as WaypointObjectModel); if (clone == null) throw new ObjectModelNotSupportedException(); foreach (WaypointEntry entry in Entries) { clone.Entries.Add(entry.Clone() as WaypointEntry); } } } }