using System; using System.Collections.Generic; using System.Linq; using System.Text; using UniversalEditor.ObjectModels.Lighting.Fixture; namespace UniversalEditor.ObjectModels.Lighting.Script { public abstract class TrackEntryCommand { public class TrackEntryCommandCollection : System.Collections.ObjectModel.Collection { } } public class TrackEntryChannelCommand : TrackEntryCommand { private Channel mvarChannel = null; public Channel Channel { get { return mvarChannel; } } private byte mvarStartValue = 0; public byte StartValue { get { return mvarStartValue; } set { mvarStartValue = value; } } private byte mvarEndValue = 0; public byte EndValue { get { return mvarEndValue; } set { mvarEndValue = value; } } // Interpolation mode? } }