// // ModelAngleLimit.cs - defines upper and lower limits for an angle in a 3D model // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . namespace UniversalEditor.ObjectModels.Multimedia3D.Model { /// /// Defines upper and lower limits for an angle in a 3D model. /// public class ModelAngleLimit { /// /// Gets or sets a value indicating whether this /// is enabled. /// /// true if enabled; otherwise, false. public bool Enabled { get; set; } = false; /// /// Gets or sets the lower bound of this . /// /// The lower bound of this . public PositionVector3 Lower { get; set; } = PositionVector3.Empty; /// /// Gets or sets the upper bound of this . /// /// The upper bound of this . public PositionVector3 Upper { get; set; } = PositionVector3.Empty; } }