// // ModelRigidBodyCollisionShape.cs - indicates the collision shape for a rigid body in a 3D model // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { /// /// Indicates the collision shape for a rigid body in a 3D model. /// public class ModelRigidBodyCollisionShape : ICloneable { public object Clone() { return new ModelRigidBodyCollisionShape(); } } }