// // Performer.cs - represents a tuple containing Character, Costume, and Animation information for a particular Concertroid Performance // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Concertroid { /// /// Represents a tuple containing , , and information for a particular /// Concertroid . /// public class Performer { public class PerformerCollection : System.Collections.ObjectModel.Collection { } /// /// Gets or sets the globally-unique identifier (GUID) for this . /// /// The globally-unique identifier (GUID) for this . public Guid ID { get; set; } = Guid.Empty; /// /// Gets or sets the for this . /// /// The for this . public Character Character { get; set; } = null; /// /// Gets or sets the worn by this . /// /// The worn by this . public Costume Costume { get; set; } = null; /// /// Gets or sets the played by this during the performance. /// /// The played by this during the performance. public Animation Animation { get; set; } = null; /// /// Gets or sets the offset of the 3D model associated with this onstage. /// /// The offset of the 3D model associated with this onstage. public PositionVector3 Offset { get; set; } = new PositionVector3(); } }