// // Property.cs - represents a property definition associated with a Component in a component designer layout // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Designer { /// /// Represents a property definition associated with a in a component designer layout. /// public class Property { public class PropertyCollection : System.Collections.ObjectModel.Collection { public Property this[Guid id] { get { for (int i = 0; i < Count; i++) { if (this[i].ID == id) return this[i]; } return null; } } } public Guid ID { get; private set; } = Guid.Empty; public string Title { get; set; } = String.Empty; public object DefaultValue { get; set; } = null; public Property(Guid id, string title, object defaultValue = null) { ID = id; Title = title; DefaultValue = defaultValue; } } }