using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.Plugins.Multimedia3D.DataFormats.ThreeDStudio { public class ThreeDStudioChunk { private ushort mvarID = 0; public ushort ID { get { return mvarID; } set { mvarID = value; } } private uint mvarLength = 0; public uint Length { get { return mvarLength; } set { mvarLength = value; } } } }