// // PoseBone.cs - describes bone positioning information for a 3D model pose // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Multimedia3D.Pose { /// /// Describes bone positioning information for a 3D model pose. /// public class PoseBone { public class PoseBoneCollection : System.Collections.ObjectModel.Collection { } /// /// Gets or sets the bone identifier. /// /// The bone identifier. public string BoneID { get; set; } = String.Empty; /// /// Gets or sets the name of the bone. /// /// The name of the bone. public string BoneName { get; set; } = String.Empty; /// /// Gets or sets the position of the bone. /// /// The position of the bone. public PositionVector3 Position { get; set; } = new PositionVector3(0, 0, 0); /// /// Gets or sets the rotation of the bone. /// /// The rotation of the bone. public PositionVector4 Quaternion { get; set; } = new PositionVector4(0, 0, 0, 0); } }