// // Cell.cs // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Spreadsheet { public class Cell { private Cell(int row, int column) { RowIndex = row; ColumnIndex = column; } public int RowIndex { get; private set; } = 0; public int ColumnIndex { get; private set; } = 0; public Sheet Parent { get; private set; } = null; public class CellCollection { private Sheet _parent = null; public CellCollection(Sheet parent) { _parent = parent; } private System.Collections.Generic.Dictionary _this = new System.Collections.Generic.Dictionary(); public Cell this[int row, int column] { get { if (!_this.ContainsKey(new CellIndex(row, column))) { Cell c = new Cell(row, column); c.Parent = _parent; _this[new CellIndex(row, column)] = c; } return _this[new CellIndex(row, column)]; } } } public object Value { get; set; } = null; } }