// // Sheet.cs // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Spreadsheet { public class Sheet { public class SheetCollection : System.Collections.ObjectModel.Collection { private SpreadsheetObjectModel _parent = null; public SheetCollection(SpreadsheetObjectModel parent) { _parent = parent; } protected override void ClearItems() { for (int i = 0; i < Count; i++) { this[i].Parent = null; } base.ClearItems(); } protected override void InsertItem(int index, Sheet item) { base.InsertItem(index, item); item.Parent = _parent; } protected override void RemoveItem(int index) { this[index].Parent = null; base.RemoveItem(index); } } public Row.RowCollection Rows { get; private set; } = null; public Column.ColumnCollection Columns { get; private set; } = null; public Cell.CellCollection Cells { get; private set; } = null; public SpreadsheetObjectModel Parent { get; private set; } = null; public string Title { get; set; } = null; public Sheet() { Rows = new Row.RowCollection(this); Columns = new Column.ColumnCollection(this); Cells = new Cell.CellCollection(this); } public Sheet(string title) : this() { Title = title; } } }