// // IcarusCommandPlay.cs - represents the ICARUS 'play' command // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using UniversalEditor.ObjectModels.Icarus.Parameters; namespace UniversalEditor.ObjectModels.Icarus.Commands { /// /// Represents the ICARUS 'play' command. /// public class IcarusCommandPlay : IcarusPredefinedCommand { public IcarusCommandPlay() { Parameters.Add(new IcarusGenericParameter("Type")); Parameters.Add(new IcarusGenericParameter("Target")); } public override string Name => "play"; public IcarusExpression Type { get { return Parameters[0].Value; } set { Parameters[0].Value = value; } } public IcarusExpression Target { get { return Parameters[1].Value; } set { Parameters[1].Value = value; } } public override object Clone() { IcarusCommandPlay clone = new IcarusCommandPlay(); clone.Type = (Type.Clone() as IcarusExpression); clone.Target = (Target.Clone() as IcarusExpression); return clone; } } }