// // ExecutableSubsystem.cs - indicates the subsystem required to run an executable // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . namespace UniversalEditor.ObjectModels.Executable { /// /// Indicates the subsystem required to run an executable. /// public enum ExecutableSubsystem : ushort { /// /// Unknown subsystem. /// Unknown = 0, /// /// No subsystem required (device drivers and native system processes). /// Native = 1, /// /// Windows graphical user interface (GUI) subsystem. /// WindowsGUI = 2, /// /// Windows character-mode user interface (CUI) subsystem. /// WindowsCUI = 3, /// /// OS/2 character-mode user interface (CUI) subsystem. /// OS2CUI = 5, /// /// POSIX character-mode user interface (CUI) subsystem. /// PosixCUI = 7, /// /// Windows CE system. /// WindowsCEGUI = 9, /// /// Extensible Firmware Interface (EFI) application. /// EFIApplication = 10, /// /// EFI driver with boot services. /// EFIBootServiceDriver = 11, /// /// EFI driver with run-time services. /// EFIRuntimeServiceDriver = 12, /// /// EFI ROM image. /// EFIROMImage = 13, /// /// Xbox system. /// Xbox = 14, /// /// Boot application /// WindowsBootApplication = 16 } }