// // SceneObjectGuids.cs // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.NWCSceneLayout { public class SceneObjectGuids { public static Guid Button { get; } = new Guid("{621e6323-5b10-4fb4-843b-9aa607751a7b}"); public static Guid Image { get; } = new Guid("{6f8d562e-8473-4872-be57-9fc04e575e9b}"); public static Guid Label { get; } = new Guid("{061ded85-99fd-43b0-b23d-e31c904ba397}"); public static Guid DropDownList { get; } = new Guid("{0fef5a86-c4e9-47b7-9d19-3e6d4e5b8d63}"); public static Guid ListBox { get; } = new Guid("{b9eb1120-5326-46b3-81a7-741f9b19d74f}"); public static Guid TextBox { get; } = new Guid("{b3e34d63-9be9-4477-83d2-ed0c31d7e769}"); } }