using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModels.UnrealEngine { public class Generation { public class GenerationCollection : System.Collections.ObjectModel.Collection { } private uint mvarExportCount = 0; public uint ExportCount { get { return mvarExportCount; } set { mvarExportCount = value; } } private uint mvarNameCount = 0; public uint NameCount { get { return mvarNameCount; } set { mvarNameCount = value; } } public override string ToString() { return mvarExportCount.ToString() + " exports, " + mvarNameCount.ToString() + " names"; } } }