#include "writer.h" #include Writer UE_Writer_Create(Accessor accessor) { Writer writer = (Writer)malloc(sizeof(_Writer)); return writer; } void UE_Writer_WriteInt16(short value); void UE_Writer_WriteInt32(int value); void UE_Writer_WriteInt64(long value); void UE_Writer_WriteUInt16(unsigned short value); void UE_Writer_WriteUInt32(unsigned int value); void UE_Writer_WriteUInt64(unsigned long value); void UE_Writer_WriteFixedString(String value, int length); void UE_Writer_WriteLengthPrefixedString(String value);