#include "reader.h" #include Reader UE_Reader_Create(Accessor accessor) { Reader reader = (Reader)malloc(sizeof(_Reader)); return reader; } void UE_Reader_Close(Reader reader) { UE_Accessor_Close(reader->accessor); } short UE_Reader_ReadInt16(Reader reader) { } int UE_Reader_ReadInt32(Reader reader) { } long UE_Reader_ReadInt64(Reader reader) { } unsigned short UE_Reader_ReadUInt16(Reader reader) { } unsigned int UE_Reader_ReadUInt32(Reader reader) { } unsigned long UE_Reader_ReadUInt64(Reader reader) { } String UE_Reader_ReadFixedLengthString(Reader reader, int length) { } String UE_Reader_ReadLengthPrefixedString(Reader reader) { }