using System; using System.Collections.ObjectModel; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { public class ModelSkinVertex : ICloneable { public class ModelSkinVertexCollection : Collection { } private ModelVertex mvarTargetVertex = null; public ModelVertex TargetVertex { get { return mvarTargetVertex; } set { mvarTargetVertex = value; } } private PositionVector3 mvarMaximumPosition = new PositionVector3(); public PositionVector3 MaximumPosition { get { return mvarMaximumPosition; } set { mvarMaximumPosition = value; } } public object Clone() { ModelSkinVertex clone = new ModelSkinVertex(); clone.TargetVertex = (mvarTargetVertex.Clone() as ModelVertex); clone.MaximumPosition = (PositionVector3)mvarMaximumPosition.Clone(); return clone; } } }