// // PhysicalFileSource.cs - provides a FileSource for retrieving file data from a physical file on the file system // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.FileSystem.FileSources { /// /// Provides a for retrieving file data from a physical file on the file system. /// public class PhysicalFileSource : FileSource { private string mvarFileName = String.Empty; public string FileName { get { return mvarFileName; } set { mvarFileName = value; } } public override byte[] GetDataInternal(long offset, long length) { byte[] sourceData = System.IO.File.ReadAllBytes(mvarFileName); long realLength = Math.Min(length, sourceData.Length); byte[] data = new byte[realLength]; Array.Copy(sourceData, offset, data, 0, realLength); return data; } public override long GetLength() { return (new System.IO.FileInfo(mvarFileName)).Length; } } }