// // FileSystemEditor.cs - cross-platform (UWT) file system editor for Universal Editor // // Author: // Michael Becker // // Copyright (c) 2019 // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using UniversalEditor.ObjectModels.FileSystem; using UniversalEditor.UserInterface; namespace UniversalEditor.Editors.FileSystem { internal class FileSystemSelection : Selection { public IFileSystemObject[] Items { get; set; } = null; public override object Content { get => Items; set { Items = (value is IFileSystemObject[] ? (value as IFileSystemObject[]) : null); } } protected override void DeleteInternal() { } internal FileSystemSelection(FileSystemEditor parent, IFileSystemObject item) { Items = new IFileSystemObject[] { item }; } internal FileSystemSelection(FileSystemEditor parent, IFileSystemObject[] items) { Items = items; } } }