// // BinarySelection.cs // // Author: // Michael Becker // // Copyright (c) 2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using UniversalEditor.UserInterface; namespace UniversalEditor.Editors.Binary { public class BinarySelection : EditorSelection { public BinarySelection(Editor editor) : base(editor) { } public BinarySelection(Editor editor, byte[] content) : base(editor) { Content = content; } private object _Content = null; public override object Content { get => _Content; set => _Content = value; } protected override void DeleteInternal() { _Content = null; } } }