// // ModelSkinVertex.cs - represents a skin vertex for a 3D model // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Collections.ObjectModel; namespace UniversalEditor.ObjectModels.Multimedia3D.Model { /// /// Represents a skin vertex for a 3D model. /// public class ModelSkinVertex : ICloneable { public class ModelSkinVertexCollection : Collection { } /// /// Gets or sets the target vertex associated with the skin. /// /// The target vertex associated with the skin. public ModelVertex TargetVertex { get; set; } = null; /// /// Gets or sets the maximum position for the skin vertex. /// /// The maximum position for the skin vertex. public PositionVector3 MaximumPosition { get; set; } = new PositionVector3(); public object Clone() { ModelSkinVertex clone = new ModelSkinVertex(); clone.TargetVertex = (TargetVertex.Clone() as ModelVertex); clone.MaximumPosition = (PositionVector3)MaximumPosition.Clone(); return clone; } } }