using System; using System.Collections.Generic; using System.Text; namespace UniversalEditor.ObjectModels.FileSystem { #if Compression_Supported public class CompressedFile : File { private Compression.CompressionMethod mvarCompressionMethod = Compression.CompressionMethod.None; public Compression.CompressionMethod CompressionMethod { get { return mvarCompressionMethod; } set { mvarCompressionMethod = value; } } } #endif }