// // Library.cs - represents a collection of existing Components referenced by a component designer layout // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.Designer { /// /// Represents a collection of existing s referenced by a component designer layout. /// public class Library : ICloneable { public class LibraryCollection : System.Collections.ObjectModel.Collection { } public Library() { Components.Add(new Component(DesignerObjectGuids.Common, "Common", new Property[] { new Property(DesignerPropertyGuids.Common.BackgroundImage, "Background image") })); } /// /// Gets or sets the globally-unique identifier for this . /// /// The globally-unique identifier for this . public Guid ID { get; set; } = Guid.Empty; /// /// Gets or sets the title of this . /// /// The title of this . public string Title { get; set; } = String.Empty; /// /// Gets or sets a collection of instances representing the component designer components provided by this . /// /// The component designer components provided by this . public Component.ComponentCollection Components { get; set; } = new Component.ComponentCollection(); public object Clone() { Library clone = new Library(); clone.ID = ID; clone.Title = (Title.Clone() as string); for (int i = 0; i < Components.Count; i++) { clone.Components.Add(Components[i].Clone() as Component); } return clone; } } }