using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniversalEditor.ObjectModels.Michelangelo.Canvas { public class CanvasObjectInstance { public class CanvasObjectInstanceCollection : System.Collections.ObjectModel.Collection { } private Guid mvarID = Guid.Empty; public Guid ID { get { return mvarID; } set { mvarID = value; } } private string mvarName = String.Empty; public string Name { get { return mvarName; } set { mvarName = value; } } private CanvasObject mvarObject = null; public CanvasObject Object { get { return mvarObject; } set { mvarObject = value; } } private CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection mvarProperties = new CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection(); public CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection Properties { get { return mvarProperties; } } private double mvarX = 0.0; public double X { get { return mvarX; } set { mvarX = value; } } private double mvarY = 0.0; public double Y { get { return mvarY; } set { mvarY = value; } } private double mvarZ = 0.0; public double Z { get { return mvarZ; } set { mvarZ = value; } } private double mvarWidth = 0.0; public double Width { get { return mvarWidth; } set { mvarWidth = value; } } private double mvarHeight = 0.0; public double Height { get { return mvarHeight; } set { mvarHeight = value; } } private double mvarDepth = 0.0; public double Depth { get { return mvarDepth; } set { mvarDepth = value; } } } }