using System; using MBS.Framework.Drawing; namespace UniversalEditor.ObjectModels.Multimedia3D.Scene { public class SceneBrush { public class SceneBrushCollection : System.Collections.ObjectModel.Collection { } public PositionVector3 Position { get; set; } = PositionVector3.Empty; public Dimension3D Size { get; set; } = Dimension3D.Empty; } }