using System; using System.Collections.Generic; using System.Linq; using UniversalEditor.IO; namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks { public class PMAXMaterialNamesChunk : PMAXPatchChunk { private string mvarName = "MTLN"; public override string Name { get { return mvarName; } } private System.Collections.Specialized.StringCollection mvarMaterialNames = new System.Collections.Specialized.StringCollection(); public System.Collections.Specialized.StringCollection MaterialNames { get { return mvarMaterialNames; } } internal int MaterialNameCount = 0; public override void LoadInternal(Accessor accessor) { Reader reader = accessor.Reader; long streamPos = accessor.Position; while ((reader.Accessor.Position - streamPos) < base.Size) { string materialName = reader.ReadNullTerminatedString(); mvarMaterialNames.Add(materialName); } } public override void SaveInternal(Accessor accessor) { Writer writer = accessor.Writer; foreach (string materialName in mvarMaterialNames) { writer.WriteNullTerminatedString(materialName); } writer.Flush(); } public override object Clone() { PMAXMaterialNamesChunk clone = new PMAXMaterialNamesChunk(); foreach (string materialName in mvarMaterialNames) { clone.MaterialNames.Add(materialName); } clone.MaterialNameCount = MaterialNameCount; return clone; } } }