// // TextureFlippingFrame.cs - represents an individual texture image frame used in the texture animation process // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model { /// /// Represents an individual texture image frame used in the texture animation process. /// public class TextureFlippingFrame : ICloneable { public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection { } /// /// Gets or sets the frame index at which this frame should be presented. /// /// The frame index at which this frame should be presented. public ulong Timestamp { get; set; } = 0uL; /// /// Gets or sets the full path to the texture image file used in this frame. /// /// The full path to the texture image file used in this frame. public string FileName { get; set; } = string.Empty; public object Clone() { TextureFlippingFrame clone = new TextureFlippingFrame(); clone.Timestamp = Timestamp; clone.FileName = (FileName.Clone() as string); return clone; } } }