// // NWCSceneLayoutObjectModel.cs - provides an ObjectModel for manipulating New World Computing game dialogs // // Author: // Michael Becker // // Copyright (c) 2011-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; namespace UniversalEditor.ObjectModels.NWCSceneLayout { /// /// Provides an for manipulating New World Computing game dialogs. /// public class NWCSceneLayoutObjectModel : ObjectModel { public override void Clear() { Objects.Clear(); } public override void CopyTo(ObjectModel where) { throw new NotImplementedException(); } public ushort Width { get; set; } = 0; public ushort Height { get; set; } = 0; public SceneObject.SceneObjectCollection Objects { get; } = new SceneObject.SceneObjectCollection(); public string BackgroundImageFileName { get; set; } = String.Empty; public int BackgroundImageIndex { get; set; } = 0; } }