// // TextureFlippingBlock.cs - describes texture animation settings for a 3D model texture // // Author: // Michael Becker // // Copyright (c) 2013-2020 Mike Becker's Software // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using UniversalEditor.ObjectModels.Multimedia3D.Model; namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model { /// /// Describes texture animation settings for a 3D model texture. /// public class TextureFlippingBlock : ICloneable { public class TextureFlippingBlockCollection : System.Collections.ObjectModel.Collection { } /// /// Gets or sets the material to assign for this texture animation block. /// /// The material to assign for this texture animation block. public ModelMaterial Material { get; set; } = null; /// /// Gets a collection of instances representing the individual texture image frames used in the animation process. /// /// The individual texture image frames used in the animation process. public TextureFlippingFrame.TextureFlippingFrameCollection Frames { get; } = new TextureFlippingFrame.TextureFlippingFrameCollection(); public object Clone() { TextureFlippingBlock clone = new TextureFlippingBlock(); clone.Material = Material; foreach (TextureFlippingFrame frame in Frames) { clone.Frames.Add(frame.Clone() as TextureFlippingFrame); } return clone; } } }