2021-05-07 22:05:11 -04:00

40 lines
1.2 KiB
C#

//
// SceneBrush.cs - represents a brush in a 3D scene
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using MBS.Framework.Drawing;
namespace UniversalEditor.ObjectModels.Multimedia3D.Scene
{
/// <summary>
/// Represents a brush in a 3D scene.
/// </summary>
public class SceneBrush
{
public class SceneBrushCollection
: System.Collections.ObjectModel.Collection<SceneBrush>
{
}
public PositionVector3 Position { get; set; } = PositionVector3.Empty;
public Dimension3D Size { get; set; } = Dimension3D.Empty;
}
}