2014-03-28 15:58:26 -04:00

46 lines
663 B
C#

using System;
namespace UniversalEditor
{
public struct TextureVector2
{
private double mvarU;
private double mvarV;
public double U
{
get
{
return this.mvarU;
}
set
{
this.mvarU = value;
}
}
public double V
{
get
{
return this.mvarV;
}
set
{
this.mvarV = value;
}
}
public TextureVector2(float u, float v)
{
this.mvarU = u;
this.mvarV = v;
}
public TextureVector2(double u, double v)
{
this.mvarU = u;
this.mvarV = v;
}
public override string ToString()
{
return string.Format("({0}, {1})", this.mvarU, this.mvarV);
}
}
}