60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
//
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// TextureFlippingBlock.cs - describes texture animation settings for a 3D model texture
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.ObjectModels.Multimedia3D.Model;
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namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
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{
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/// <summary>
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/// Describes texture animation settings for a 3D model texture.
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/// </summary>
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public class TextureFlippingBlock : ICloneable
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{
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public class TextureFlippingBlockCollection : System.Collections.ObjectModel.Collection<TextureFlippingBlock>
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{
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}
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/// <summary>
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/// Gets or sets the material to assign for this texture animation block.
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/// </summary>
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/// <value>The material to assign for this texture animation block.</value>
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public ModelMaterial Material { get; set; } = null;
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/// <summary>
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/// Gets a collection of <see cref="TextureFlippingFrame" /> instances representing the individual texture image frames used in the animation process.
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/// </summary>
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/// <value>The individual texture image frames used in the animation process.</value>
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public TextureFlippingFrame.TextureFlippingFrameCollection Frames { get; } = new TextureFlippingFrame.TextureFlippingFrameCollection();
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public object Clone()
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{
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TextureFlippingBlock clone = new TextureFlippingBlock();
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clone.Material = Material;
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foreach (TextureFlippingFrame frame in Frames)
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{
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clone.Frames.Add(frame.Clone() as TextureFlippingFrame);
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}
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return clone;
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}
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}
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}
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