2021-05-07 22:05:11 -04:00

60 lines
2.1 KiB
C#

//
// TextureFlippingBlock.cs - describes texture animation settings for a 3D model texture
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using UniversalEditor.ObjectModels.Multimedia3D.Model;
namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
{
/// <summary>
/// Describes texture animation settings for a 3D model texture.
/// </summary>
public class TextureFlippingBlock : ICloneable
{
public class TextureFlippingBlockCollection : System.Collections.ObjectModel.Collection<TextureFlippingBlock>
{
}
/// <summary>
/// Gets or sets the material to assign for this texture animation block.
/// </summary>
/// <value>The material to assign for this texture animation block.</value>
public ModelMaterial Material { get; set; } = null;
/// <summary>
/// Gets a collection of <see cref="TextureFlippingFrame" /> instances representing the individual texture image frames used in the animation process.
/// </summary>
/// <value>The individual texture image frames used in the animation process.</value>
public TextureFlippingFrame.TextureFlippingFrameCollection Frames { get; } = new TextureFlippingFrame.TextureFlippingFrameCollection();
public object Clone()
{
TextureFlippingBlock clone = new TextureFlippingBlock();
clone.Material = Material;
foreach (TextureFlippingFrame frame in Frames)
{
clone.Frames.Add(frame.Clone() as TextureFlippingFrame);
}
return clone;
}
}
}