46 lines
1.2 KiB
C#

//
// TextureVector2.cs - represents a tuple containing U and V coordinates
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor
{
public struct TextureVector2
{
public double U { get; set; }
public double V { get; set; }
public TextureVector2(float u, float v)
{
this.U = u;
this.V = v;
}
public TextureVector2(double u, double v)
{
this.U = u;
this.V = v;
}
public override string ToString()
{
return string.Format("({0}, {1})", this.U, this.V);
}
}
}