57 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.Compression.Modules.Explode.Internal
{
/// <summary>
/// Stores information about input and output state.
/// </summary>
public struct ExplodeState
{
// input state
/// <summary>
/// Input function provided by user
/// </summary>
public System.IO.Stream inputStream;
/// <summary>
///
/// </summary>
public Ptr<byte> indata;
/// <summary>
/// Available input at in
/// </summary>
public uint left;
/// <summary>
/// Bit buffer
/// </summary>
public int bitbuf;
/// <summary>
/// Number of bits in bit buffer
/// </summary>
public int bitcnt;
// input limit error return state for bits() and decode()
// jmp_buf env;
/* output state */
/// <summary>
/// Output function provided by user
/// </summary>
public System.IO.Stream outputStream;
/// <summary>
/// Index of next write location in outdata[]
/// </summary>
public int next;
/// <summary>
/// True to check distances (for first 4K)
/// </summary>
public int first;
/// <summary>
/// Output buffer and sliding window
/// </summary>
public Ptr<byte> outdata;
}
}