91 lines
4.2 KiB
C#
91 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Neo;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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public class ModelSurface : ICloneable
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{
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public class ModelSurfaceCollection
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: System.Collections.ObjectModel.Collection<ModelSurface>
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{
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}
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private string mvarName = String.Empty;
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public string Name { get { return mvarName; } set { mvarName = value; } }
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private ModelTriangle.ModelTriangleCollection mvarTriangles = new ModelTriangle.ModelTriangleCollection();
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public ModelTriangle.ModelTriangleCollection Triangles { get { return mvarTriangles; } }
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private ModelVertex.ModelVertexCollection mvarVertices = new ModelVertex.ModelVertexCollection();
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public ModelVertex.ModelVertexCollection Vertices { get { return mvarVertices; } }
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public object Clone()
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{
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ModelSurface surface = new ModelSurface();
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surface.Name = (mvarName.Clone() as string);
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foreach (ModelTriangle triangle in mvarTriangles)
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{
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surface.Triangles.Add(triangle.Clone() as ModelTriangle);
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}
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foreach (ModelVertex vertex in mvarVertices)
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{
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surface.Vertices.Add(vertex.Clone() as ModelVertex);
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}
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return surface;
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}
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public void Update()
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{
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for (int i = 0; i < mvarVertices.Count; i++)
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{
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double px = mvarVertices[i].OriginalPosition.X, py = mvarVertices[i].OriginalPosition.Y, pz = mvarVertices[i].OriginalPosition.Z;
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double nx = mvarVertices[i].OriginalNormal.X, ny = mvarVertices[i].OriginalNormal.Y, nz = mvarVertices[i].OriginalNormal.Z;
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// TODO: Figure out transformations of bones, etc.
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px = ((mvarVertices[i].Bone0.Position.X + mvarVertices[i].Bone0.Vector3Offset.X) * mvarVertices[i].Bone0Weight);
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py = ((mvarVertices[i].Bone0.Position.Y + mvarVertices[i].Bone0.Vector3Offset.Y) * mvarVertices[i].Bone0Weight);
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pz = ((mvarVertices[i].Bone0.Position.Z + mvarVertices[i].Bone0.Vector3Offset.Z) * mvarVertices[i].Bone0Weight);
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px += ((mvarVertices[i].Bone1.Position.X + mvarVertices[i].Bone1.Vector3Offset.X) * mvarVertices[i].Bone1Weight);
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py += ((mvarVertices[i].Bone1.Position.Y + mvarVertices[i].Bone1.Vector3Offset.Y) * mvarVertices[i].Bone1Weight);
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pz += ((mvarVertices[i].Bone1.Position.Z + mvarVertices[i].Bone1.Vector3Offset.Z) * mvarVertices[i].Bone1Weight);
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mvarVertices[i].Position = new PositionVector3(px, py, pz);
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mvarVertices[i].Normal = new PositionVector3(nx, ny, nz);
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/*
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if (mvarVertices[i].Bone0Weight == 0.0f)
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{
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mvarVertices[i].Position = PositionVector3.Transform(mvarVertices[i].OriginalPosition, mvarVertices[i].Bone1.GetSkinningMatrix());
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mvarVertices[i].Normal = PositionVector3.Rotate(mvarVertices[i].OriginalNormal, mvarVertices[i].Bone1.GetSkinningMatrix());
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}
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else if (mvarVertices[i].Bone0Weight >= 1.0f)
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{
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Neo.Matrix matrix = mvarVertices[i].Bone0.GetSkinningMatrix();
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mvarVertices[i].Position = PositionVector3.Transform(mvarVertices[i].OriginalPosition, matrix);
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mvarVertices[i].Normal = PositionVector3.Rotate(mvarVertices[i].OriginalNormal, matrix);
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}
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else
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{
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Matrix matTemp = Matrix.Lerp(mvarVertices[i].Bone0.GetSkinningMatrix(), mvarVertices[i].Bone1.GetSkinningMatrix(), mvarVertices[i].Bone0Weight);
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mvarVertices[i].Position = PositionVector3.Transform(mvarVertices[i].OriginalPosition, matTemp);
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mvarVertices[i].Normal = PositionVector3.Rotate(mvarVertices[i].OriginalNormal, matTemp);
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}
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*/
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}
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}
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public void Reset()
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{
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foreach (ModelVertex vtx in mvarVertices)
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{
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vtx.Reset();
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}
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}
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}
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}
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