55 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UniversalEditor.IO;
namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks
{
public class PMAXMaterialNamesChunk : PMAXPatchChunk
{
private string mvarName = "MTLN";
public override string Name
{
get { return mvarName; }
}
private System.Collections.Specialized.StringCollection mvarMaterialNames = new System.Collections.Specialized.StringCollection();
public System.Collections.Specialized.StringCollection MaterialNames
{
get { return mvarMaterialNames; }
}
internal int MaterialNameCount = 0;
public override void LoadInternal(Accessor accessor)
{
Reader reader = accessor.Reader;
long streamPos = accessor.Position;
while ((reader.Accessor.Position - streamPos) < base.Size)
{
string materialName = reader.ReadNullTerminatedString();
mvarMaterialNames.Add(materialName);
}
}
public override void SaveInternal(Accessor accessor)
{
Writer writer = accessor.Writer;
foreach (string materialName in mvarMaterialNames)
{
writer.WriteNullTerminatedString(materialName);
}
writer.Flush();
}
public override object Clone()
{
PMAXMaterialNamesChunk clone = new PMAXMaterialNamesChunk();
foreach (string materialName in mvarMaterialNames)
{
clone.MaterialNames.Add(materialName);
}
clone.MaterialNameCount = MaterialNameCount;
return clone;
}
}
}