56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
//
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// ConnectionValue.cs - represents the actual connection between one Connection and another Connection
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace UniversalEditor.ObjectModels.Designer
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{
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/// <summary>
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/// Represents the actual connection between one <see cref="Connection" /> and another <see cref="Connection" />.
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/// </summary>
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/// <remarks>
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/// It may be more intuitive if we rename <see cref="ConnectionValue" /> to "Connection", and rename <see cref="Connection" /> to "Port".
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/// </remarks>
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public class ConnectionValue
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{
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public class ConnectionValueCollection
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: System.Collections.ObjectModel.Collection<ConnectionValue>
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{
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}
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/// <summary>
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/// Gets or sets the source <see cref="Connection" /> from which this <see cref="ConnectionValue" /> originates.
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/// </summary>
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/// <value>The source <see cref="Connection" /> from which this <see cref="ConnectionValue" /> originates.</value>
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public Connection SourceConnection { get; set; } = null;
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/// <summary>
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/// Gets or sets the destination <see cref="Connection" /> to which this <see cref="ConnectionValue" /> attaches.
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/// </summary>
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/// <value>The destination <see cref="Connection" /> to which this <see cref="ConnectionValue" /> attaches.</value>
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public Connection DestinationConnection { get; set; } = null;
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public ConnectionValue(Connection source, Connection destination)
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{
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SourceConnection = source;
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DestinationConnection = destination;
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}
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}
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}
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