2021-05-07 22:05:11 -04:00

85 lines
2.3 KiB
C#

//
// PropertyValue.cs - represents the value of a property in a designer object
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Designer
{
/// <summary>
/// Represents the value of a property in a designer object.
/// </summary>
public class PropertyValue
{
public class PropertyValueCollection
: System.Collections.ObjectModel.Collection<PropertyValue>
{
public PropertyValue this[Property property]
{
get
{
for (int i = 0; i < Count; i++)
{
if (this[i].Property == property)
return this[i];
}
return null;
}
}
}
public PropertyValue(Property property, object value = null)
{
Property = property;
Value = value;
}
/// <summary>
/// Gets or sets the property associated with this <see cref="PropertyValue" />.
/// </summary>
/// <value>The property.</value>
public Property Property { get; set; } = null;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="T:UniversalEditor.ObjectModels.Designer.PropertyValue"/>
/// has its value set.
/// </summary>
/// <value><c>true</c> if the value is set; otherwise, <c>false</c>.</value>
public bool IsSet { get; set; } = false;
/// <summary>
/// Gets or sets the value of this <see cref="PropertyValue" />.
/// </summary>
/// <value>The value of the property.</value>
public object Value { get; set; } = null;
public object Clone()
{
object value = Value;
if (Value is ICloneable)
{
value = (Value as ICloneable).Clone();
}
PropertyValue clone = new PropertyValue(Property, value);
return clone;
}
}
}