78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
//
|
|
// ModelBoneGroup.cs - represents a bone group in a 3D model
|
|
//
|
|
// Author:
|
|
// Michael Becker <alcexhim@gmail.com>
|
|
//
|
|
// Copyright (c) 2013-2020 Mike Becker's Software
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
using System;
|
|
|
|
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
|
|
{
|
|
/// <summary>
|
|
/// Represents a bone group in a 3D model.
|
|
/// </summary>
|
|
public class ModelBoneGroup : ICloneable
|
|
{
|
|
public class ModelBoneGroupCollection
|
|
: System.Collections.ObjectModel.Collection<ModelBoneGroup>
|
|
{
|
|
private ModelObjectModel mvarParent = null;
|
|
public ModelBoneGroupCollection(ModelObjectModel parent)
|
|
{
|
|
mvarParent = parent;
|
|
}
|
|
|
|
protected override void InsertItem(int index, ModelBoneGroup item)
|
|
{
|
|
base.InsertItem(index, item);
|
|
item.ParentModel = mvarParent;
|
|
}
|
|
protected override void RemoveItem(int index)
|
|
{
|
|
this[index].ParentModel = null;
|
|
base.RemoveItem(index);
|
|
}
|
|
}
|
|
|
|
private ModelObjectModel mvarParentModel = null;
|
|
private ModelObjectModel ParentModel
|
|
{
|
|
get { return mvarParentModel; }
|
|
set
|
|
{
|
|
mvarParentModel = value;
|
|
Bones.mvarParent = value;
|
|
}
|
|
}
|
|
|
|
public string Name { get; set; } = String.Empty;
|
|
public ModelBone.ModelBoneCollection Bones { get; } = new ModelBone.ModelBoneCollection(null);
|
|
|
|
public object Clone()
|
|
{
|
|
ModelBoneGroup clone = new ModelBoneGroup();
|
|
foreach (ModelBone bone in Bones)
|
|
{
|
|
clone.Bones.Add(bone.Clone() as ModelBone);
|
|
}
|
|
clone.Name = Name;
|
|
return clone;
|
|
}
|
|
}
|
|
}
|