55 lines
1.8 KiB
C#

//
// ModelSkinVertex.cs - represents a skin vertex for a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.ObjectModel;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Represents a skin vertex for a 3D model.
/// </summary>
public class ModelSkinVertex : ICloneable
{
public class ModelSkinVertexCollection : Collection<ModelSkinVertex>
{
}
/// <summary>
/// Gets or sets the target vertex associated with the skin.
/// </summary>
/// <value>The target vertex associated with the skin.</value>
public ModelVertex TargetVertex { get; set; } = null;
/// <summary>
/// Gets or sets the maximum position for the skin vertex.
/// </summary>
/// <value>The maximum position for the skin vertex.</value>
public PositionVector3 MaximumPosition { get; set; } = new PositionVector3();
public object Clone()
{
ModelSkinVertex clone = new ModelSkinVertex();
clone.TargetVertex = (TargetVertex.Clone() as ModelVertex);
clone.MaximumPosition = (PositionVector3)MaximumPosition.Clone();
return clone;
}
}
}