71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
//
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// MotionFrame.cs - describes animation actions for a single frame in a 3D animation
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Text;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Motion
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{
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/// <summary>
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/// Describes animation actions for a single frame in a 3D animation.
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/// </summary>
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public class MotionFrame : ICloneable
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{
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public class MotionFrameCollection
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: System.Collections.ObjectModel.Collection<MotionFrame>
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{
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}
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/// <summary>
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/// Gets or sets the frame index.
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/// </summary>
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/// <value>The frame index.</value>
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public uint Index { get; set; } = 0;
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/// <summary>
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/// Gets a collection of <see cref="MotionAction" /> instances representing the actions to be applied during this frame.
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/// </summary>
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/// <value>The actions to be applied during this frame.</value>
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public MotionAction.MotionActionCollection Actions { get; } = new MotionAction.MotionActionCollection();
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("Frame ");
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sb.Append(Index);
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sb.Append(" (");
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sb.Append(Actions.Count);
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sb.Append(" actions)");
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return sb.ToString();
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}
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public object Clone()
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{
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MotionFrame clone = new MotionFrame();
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clone.Index = Index;
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foreach (MotionAction action in Actions)
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{
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clone.Actions.Add(action.Clone() as MotionAction);
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}
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return clone;
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}
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}
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}
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