64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
//
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// SceneModelReference.cs - represents a reference to a 3D model in a 3D scene
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.ObjectModel;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Scene
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{
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/// <summary>
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/// Represents a reference to a 3D model in a 3D scene.
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/// </summary>
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public class SceneModelReference : ICloneable
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{
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public class SceneModelReferenceCollection : Collection<SceneModelReference>
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{
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public SceneModelReference Add(string ModelName)
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{
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SceneModelReference model = new SceneModelReference();
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model.ModelName = ModelName;
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base.Add(model);
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return model;
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}
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}
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/// <summary>
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/// Gets or sets the name of the model referenced by this <see cref="SceneModelReference" />.
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/// </summary>
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/// <value>The name of the model referenced by this <see cref="SceneModelReference" />.</value>
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public string ModelName { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the full path of the model file referenced by this <see cref="SceneModelReference" />.
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/// </summary>
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/// <value>The full path of the model file referenced by this <see cref="SceneModelReference" />.</value>
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public string FileName { get; set; } = string.Empty;
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public object Clone()
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{
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return new SceneModelReference
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{
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FileName = this.FileName,
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ModelName = this.ModelName
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};
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}
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}
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}
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