64 lines
2.1 KiB
C#

//
// SceneModelReference.cs - represents a reference to a 3D model in a 3D scene
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.ObjectModel;
namespace UniversalEditor.ObjectModels.Multimedia3D.Scene
{
/// <summary>
/// Represents a reference to a 3D model in a 3D scene.
/// </summary>
public class SceneModelReference : ICloneable
{
public class SceneModelReferenceCollection : Collection<SceneModelReference>
{
public SceneModelReference Add(string ModelName)
{
SceneModelReference model = new SceneModelReference();
model.ModelName = ModelName;
base.Add(model);
return model;
}
}
/// <summary>
/// Gets or sets the name of the model referenced by this <see cref="SceneModelReference" />.
/// </summary>
/// <value>The name of the model referenced by this <see cref="SceneModelReference" />.</value>
public string ModelName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the full path of the model file referenced by this <see cref="SceneModelReference" />.
/// </summary>
/// <value>The full path of the model file referenced by this <see cref="SceneModelReference" />.</value>
public string FileName { get; set; } = string.Empty;
public object Clone()
{
return new SceneModelReference
{
FileName = this.FileName,
ModelName = this.ModelName
};
}
}
}