62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
//
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// PackageFlags.cs - indicates attributes for an Unreal Engine package file
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.UnrealEngine
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{
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/// <summary>
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/// Indicates attributes for an Unreal Engine package file.
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/// </summary>
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[Flags()]
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public enum PackageFlags
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{
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None = 0,
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/// <summary>
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/// The package is allowed to be downloaded to clients freely.
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/// </summary>
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AllowDownload = 0x0001,
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/// <summary>
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/// All objects in the package are optional (i.e. skins, textures) and it's up to the client whether he wants
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/// to download them or not. Not yet implemented; currently ignored.
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/// </summary>
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ClientOptional = 0x0002,
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/// <summary>
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/// This package is only needed on the server side, and the client shouldn't be informed of its presence. This
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/// is used with packages like IpDrv so that it can be updated frequently on the server side without requiring
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/// downloading stuff to the client.
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/// </summary>
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ServerSideOnly = 0x0004,
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/// <summary>
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/// Loaded from linker with broken import links
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/// </summary>
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BrokenLinks = 0x0008,
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/// <summary>
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/// Not trusted
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/// </summary>
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Untrusted = 0x0010,
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/// <summary>
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/// Client needs to download this package
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/// </summary>
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Required = 0x8000
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}
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}
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