124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
//
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// PositionVector2.cs - provides a tuple indicating X and Y position
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor
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{
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/// <summary>
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/// Provides a tuple indicating X and Y position.
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/// </summary>
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public struct PositionVector2 : ICloneable
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{
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public bool IsEmpty { get; }
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private PositionVector2(bool empty)
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{
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X = 0;
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Y = 0;
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IsEmpty = empty;
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}
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/// <summary>
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/// Represents the empty <see cref="PositionVector2" />. This field is read-only.
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/// </summary>
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public static readonly PositionVector2 Empty = new PositionVector2(true);
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public double X { get; set; }
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public double Y { get; set; }
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public PositionVector2(float x, float y)
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{
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X = x;
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Y = y;
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IsEmpty = false;
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}
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public PositionVector2(double x, double y)
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{
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X = x;
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Y = y;
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IsEmpty = false;
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}
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public double[] ToDoubleArray()
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{
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return new double[] { X, Y };
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}
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public float[] ToFloatArray()
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{
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return new float[] { (float)X, (float)Y };
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}
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public static PositionVector2 operator +(PositionVector2 left, PositionVector2 right)
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{
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return new PositionVector2(left.X + right.X, left.Y + right.Y);
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}
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public static PositionVector2 operator -(PositionVector2 left, PositionVector2 right)
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{
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return new PositionVector2(left.X - right.X, left.Y - right.Y);
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}
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public static PositionVector2 operator *(PositionVector2 left, PositionVector2 right)
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{
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return new PositionVector2(left.X * right.X, left.Y * right.Y);
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}
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public static PositionVector2 operator /(PositionVector2 left, PositionVector2 right)
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{
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return new PositionVector2(left.X / right.X, left.Y / right.Y);
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}
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public override string ToString()
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{
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return ToString(", ", "(", ")");
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}
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public string ToString(string separator, string encloseStart, string encloseEnd)
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{
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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if (encloseStart != null)
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{
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sb.Append(encloseStart);
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}
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sb.Append(String.Format("{0:0.0#####################}", X));
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sb.Append(separator);
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sb.Append(String.Format("{0:0.0#####################}", Y));
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if (encloseEnd != null)
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{
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sb.Append(encloseEnd);
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}
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return sb.ToString();
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}
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public object Clone()
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{
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PositionVector2 clone = new PositionVector2();
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clone.X = X;
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clone.Y = Y;
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return clone;
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}
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public double GetLargestComponentValue()
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{
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if (X > Y) return X;
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if (Y > X) return Y;
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return 0.0;
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}
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}
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}
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