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editor-legacy/CSharp/Content/UniversalEditor.Content.PlatformIndependent/Editors
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Michael Becker 72c0670167
don't hardcode the shader we are using - this way you can easily change it if you want
2019-12-02 07:50:52 -05:00
..
Executable
implement context menu in UEXML instead of code
2019-11-08 21:33:37 -05:00
Multimedia
preliminary (incomplete) implementation to display scale highlights on piano roll , like lmms
2019-11-30 05:11:55 -05:00
Multimedia3D/Model/Shaders/Default
don't hardcode the shader we are using - this way you can easily change it if you want
2019-12-02 07:50:52 -05:00
UniversalEditor.Editors.FileSystem.FileSystemEditor
provide way to get at the unselected item context menu even when an item is selected
2019-11-25 01:05:50 -05:00
UniversalEditor.Editors.Icarus.IcarusScriptEditor/Images
Merge 'V4' and 'V5' since we're really not ready for a complete new version just yet
2015-09-25 22:54:19 -04:00
UniversalEditor.Editors.MarkupEditor/Images
Merge 'V4' and 'V5' since we're really not ready for a complete new version just yet
2015-09-25 22:54:19 -04:00
UniversalEditor.Editors.Web.WebService.Description.WebServiceDescriptionEditor/Images/ImageList
Merge 'V4' and 'V5' since we're really not ready for a complete new version just yet
2015-09-25 22:54:19 -04:00
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